3079

Developer Phroot takes elements from Minecraft and Fallout and combines it to bring you one of the quirkiest shooters we’ve seen in a while.

The year is 3079. You are sent to a foreign planet inhabited by two warring factions to discover what the cause of their endless conflict is and put a stop to it if you can. The game starts with you hovering over the planet and the headquarters of an unknown organisation instructing you to land on the surface. As you move closer you start seeing more of the surface, but wait, what is this? Flying demons! And they’re pulling you in! As you helplessly shoot at them they come ever closer until you are within reach of their swords. Then they kill you.

You wake up on the planet surface. Your equipment is lost and you can no longer contact HQ. The only option available to you is to continue with your mission, so you set off to find a faction leader. This is where the game really starts.

A friendly Humoid trader running around with a sniper rifle.

 

When first starting out, the game feels utterly confusing. You don’t have any equipment, you don’t know where to go, everyone is busy killing everyone and everyone seems intent on killing you. Luckily, the feeling wears off fast once you’ve finally managed to find a leader to speak to and gotten your first quest under the knee.

The game world is procedurally generated, much like Minecraft. No two worlds are bound to look the same. The world is dotted with fortresses belonging to either the Neanders, humanoids with their heads protruding from their chests, or Humoids, humanoids that look, well, human.

NPCs are generally divided into three classes; standard, trader and leader. The standard NPCs will stand around and serve no other function than to shoot at the opposing faction and defend their own turf, traders are basically walking item shops and leaders will assign you quests.

The game makes use of a reputation system that influences how NPCs interact with you. If a faction does not like you enough, certain options like trading and gaining followers will be met with a message that the NPCs do not trust you enough. Doing quests for a faction usually involves either stealing from or shooting at the opposite faction, in which case that faction becomes openly hostile towards you.

Quests come in a variety of types and can be anything from simple fetch quests, assassination of faction leaders, installing trojans on faction computers or even taking down entire battleships. Quest rewards usually consist of either money, items or both. These items can include anything from weapons to armor to helpful equipment like hoverpacks or grappling hooks, which makes traversing the battlefield without dying slightly easier.

The game also has a few limited RPG elements which can be leveled or increased with equipment. Being hit with a sword, as an example, would result in an increase in stamina.

While still in Beta, 3079 is definitely worth a look. It also includes a multiplayer component, which is especially appealing considering the low cost of the game. The game still has a long way to go before it can keep you occupied for more than a few hours, but for R65, you can’t go wrong with what looks to be one of the most promising indie titles of 2012.

3079 is available for sale and has a demo on both Desura and Gamersgate.

1 comment to 3079

  • ShaneFace

    This makes me think a little about… STALKER. Maybe because of the factioney thing. Though I’m still not sure how that worked in STALKER. Maybe I’m thinking of something else.

    Lol at the 2D weapon sprites. It’s a bit of a lampshaded cliche there, because in a real old game the 2D sprites would never be at an angle like that. :D So they’re parodying it. Nice. That sounded kinda nerdy.

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