Review: Rise of Immortals.

Rise of Immortals, Petroglyph Games’ latest game, is the latest in a long string of Massive Online Battle Arena (MOBA) games. At first glance, the game comes across as a competent addition to the genre, but how exactly does it measure up to the competition?

Rise of Immortals makes use of a free to play MMO model, with the option to pay for premium content. This is done using either Petroglyph Points, which are bought with real money, or Prestige Points, which are earned by taking playing matches. The features that can be bought are heroes, skins for heroes and items that can be used to give your hero an advantage in the game, like potions that increase experience gain for 7 days.

Heroes are handled via a roster system that changes the heroes around once a week, meaning heroes that are available one week might not be available the next, but will come around again in another roster change.  Purchasing a hero means it is always available for play despite roster changes, and purchasing at least one hero would be advisable, due to the fact that experience is not universal, but tied to a single hero. This is one of the main drawbacks in the game, because it discourages experimentation with various heroes. Having reached level 20 with one hero, a player would find it very disheartening to go back to level 1 simply because he wants to try out a new hero.

The hero selection screen.

Upon selection of a hero, the player is taken to the Social Hub. The Social Hub is one of the more useful features implemented in the game. From here, players can spend their Petroglyph/Prestige Points on new heroes or items, as well as interact with other players to form groups, socialize, duel or just simply annoy each other. You also join the queue for matches from the Social Hub screen.

The Social Hub in action. Well, kinda.

Rise of Immortals includes two match types, player versus PvP and PvE. Both play mostly similar, with the one pitting players against each other, and the other pitting players versus AI controlled enemies. Using the standard Moba formula, matches consist of two teams whose objective it is to take down all the enemy team’s structures. The match is won once one team destroys the other’s Shrine. The only difference that PvE brings to the table is that once the enemy Shrine is down, a very poweful AI controlled hero is spawned, which the winning team needs to kill before it can destroy their own Shrine.

One of the first things that you notice after starting a match is the lack of a variety of traders. Instead of various traders selling different items, Rise of Immortals has a single trader from which everything is bought. Anything bought from the trader is also upgradeable, and replaces the function of creating recipe items. While some might not like the simplicity of this system, it does wonders to enable players to focus more on playing the game than wasting time by gathering items for recipes.

Combat is pretty straightforward, with each hero having four skills which can be unlocked and upgraded by experience gained through combat. The player will continue taking part in combat in order to keep upgrading his hero and staying ahead of his enemies until eventually either team gains the upper hand and destroys the other’s Shrine.

Heroes still require a fair bit of work from the developers, with some being very unbalanced. Ichorr, as an example, is classed as a support-tank, and has three skills that involve some form of healing. Combined with the right equipment, this can make him an unstoppable offensive tank.

If you encounter him alone, run.

The main draw of Rise of Immortals lies in how noob friendly it is compared to its competitors. One can learn to play the game and be good at it on the same day, which might make it more appealing to the casual crowd. More seasoned MOBA players might want to give this one a pass. All in all, it’s not a bad game, and given enough time and polish, might be able to hold its own against the more settled MOBAs like Heroes of Newerth or League of Legends.


The Verdict:                        


  • Easy to get into and be good at.
  • Focuses a lot less on micromanagement  of equipment and more on combat.
  • Social Hub is a very nifty feature.


  • More experienced MOBA players might find it  slightly too simple.
  • Horrible visuals.        
  • Could do with some polish.
  • Doesn’t really do anything to set itself from other MOBAs.



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